Adds time limit for running a child task child task needs to be created with UGameplayTask_TimeLimitedExecution passed as TaskOwner activations are tied together and when either UGameplayTask_TimeLimitedExecution or child task is activated, other one starts as well OnFinished and OnTimeExpired are mutually exclusive
Member | Type | Offset | Share |
---|---|---|---|
OnFinished
Called when child task finishes execution before time runs out |
FMulticastInlineDelegate | 0x68 | |
OnTimeExpired
Called when time runs out |
FMulticastInlineDelegate | 0x78 |