Classes

UGeometryCollection

UObject

UGeometryCollectionObject (UObject) UObject wrapper for the FGeometryCollection

Member Type Offset Share
Materials TArray<UMaterialInterface*> 0x30
CollisionType

CollisionType defines how to initialize the rigid collision structures.

ECollisionTypeEnum 0x40
ImplicitType

CollisionType defines how to initialize the rigid collision structures.

EImplicitTypeEnum 0x41
MinLevelSetResolution

Resolution on the smallest axes for the level set. (def: 5)

int32_t 0x44
MaxLevelSetResolution

Resolution on the smallest axes for the level set. (def: 10)

int32_t 0x48
MinClusterLevelSetResolution

Resolution on the smallest axes for the level set. (def: 5)

int32_t 0x4c
MaxClusterLevelSetResolution

Resolution on the smallest axes for the level set. (def: 10)

int32_t 0x50
CollisionObjectReductionPercentage

Resolution on the smallest axes for the level set. (def: 10)

float 0x54
bMassAsDensity

Mass As Density, units are in kg/m^3

bool 0x58
Mass

Total Mass of Collection. If density, units are in kg/m^3

float 0x5c
MinimumMassClamp

Smallest allowable mass (def:0.1)

float 0x60
CollisionParticlesFraction

Number of particles on the triangulated surface to use for collisions.

float 0x64
MaximumCollisionParticles

Max number of particles.

int32_t 0x68
SizeSpecificData TArray<FGeometryCollectionSizeSpecificData> 0x70
EnableRemovePiecesOnFracture

Enable remove pieces on fracture

bool 0x80
RemoveOnFractureMaterials

Materials relating to remove on fracture

TArray<UMaterialInterface*> 0x88
PersistentGuid FGuid 0x98
StateGuid FGuid 0xa8
BoneSelectedMaterialIndex int32_t 0xb8