The level object. Contains the level's actor list, BSP information, and brush list. Every Level has a World as its Outer and can be used as the PersistentLevel, however, when a Level has been streamed in the OwningWorld represents the World that it is a part of. A Level is a collection of Actors (lights, volumes, mesh instances etc.). Multiple Levels can be loaded and unloaded into the World to create a streaming experience.
Member | Type | Offset | Share |
---|---|---|---|
OwningWorld
The World that has this level in its Levels array. |
UWorld* | 0xb8 | |
Model
BSP UModel. |
UModel* | 0xc0 | |
ModelComponents
BSP Model components used for rendering. |
TArray<UModelComponent*> | 0xc8 | |
ActorCluster | ULevelActorContainer* | 0xd8 | |
NumTextureStreamingUnbuiltComponents
Num of components missing valid texture streaming data. Updated in map check. |
int32_t | 0xe0 | |
NumTextureStreamingDirtyResources
Num of resources that have changed since the last texture streaming build. Updated in map check. |
int32_t | 0xe4 | |
LevelScriptActor
The level scripting actor, created by instantiating the class from LevelScriptBlueprint. |
ALevelScriptActor* | 0xe8 | |
NavListStart
Start and end of the navigation list for this level, used for quickly fixing up when streaming this level in/out. |
ANavigationObjectBase* | 0xf0 | |
NavListEnd | ANavigationObjectBase* | 0xf8 | |
NavDataChunks
Navigation related data that can be stored per level |
TArray<UNavigationDataChunk*> | 0x100 | |
LightmapTotalSize
Total number of KB used for lightmap textures in the level. |
float | 0x110 | |
ShadowmapTotalSize
Total number of KB used for shadowmap textures in the level. |
float | 0x114 | |
StaticNavigableGeometry
Threes of triangle vertices - AABB filtering friendly. |
TArray<FVector> | 0x118 | |
StreamingTextureGuids
The Guid of each texture refered by FStreamingTextureBuildInfo::TextureLevelIndex |
TArray<FGuid> | 0x128 | |
LevelBuildDataId
Identifies map build data specific to this level, eg lighting volume samples. |
FGuid | 0x1d0 | |
MapBuildData
Registry for data from the map build. |
UMapBuildDataRegistry* | 0x1e0 | |
LightBuildLevelOffset
Level offset at time when lighting was built |
FIntVector | 0x1e8 | |
bIsLightingScenario : 1 | char | 0x1f4 | |
bTextureStreamingRotationChanged : 1 | char | 0x1f4 | |
bStaticComponentsRegisteredInStreamingManager : 1 | char | 0x1f4 | |
bIsVisible : 1 | char | 0x1f4 | |
WorldSettings | AWorldSettings* | 0x240 | |
AssetUserData
Array of user data stored with the asset |
TArray<UAssetUserData*> | 0x250 | |
DestroyedReplicatedStaticActors | TArray<FReplicatedStaticActorDestructionInfo> | 0x270 |