UObject
Collection of surfaces in a single static lighting mapping.
The UModel these surfaces come from.
An array of the surface indices grouped into a single static lighting mapping.
namespace Offsets { namespace Classes { // Inheritance: UObject namespace ULightmappedSurfaceCollection { constexpr auto SourceModel = 0x28; // UModel* constexpr auto Surfaces = 0x30; // TArray<int32_t> } } }
public static class Offsets { public static class Classes { // Inheritance: UObject public static class ULightmappedSurfaceCollection { public const byte SourceModel = 0x28; // UModel* public const byte Surfaces = 0x30; // TArray<int32_t> } } }