Each player that is active on the current client has a LocalPlayer. It stays active across maps There may be several spawned in the case of splitscreen/coop. There may be 0 spawned on servers.
Member | Type | Offset | Share |
---|---|---|---|
ViewportClient
The master viewport containing this player's view. |
UGameViewportClient* | 0x70 | |
AspectRatioAxisConstraint
How to constrain perspective viewport FOV |
EAspectRatioAxisConstraint | 0x94 | |
PendingLevelPlayerControllerClass
The class of PlayerController to spawn for players logging in. |
APlayerController* | 0x98 | |
bSentSplitJoin : 1 | char | 0xa0 | |
ControllerId | int32_t | 0xb8 |