Classes

ULocalPlayer

UPlayer > UObject

Each player that is active on the current client has a LocalPlayer. It stays active across maps There may be several spawned in the case of splitscreen/coop. There may be 0 spawned on servers.

Member Type Offset Share
ViewportClient

The master viewport containing this player's view.

UGameViewportClient* 0x70
AspectRatioAxisConstraint

How to constrain perspective viewport FOV

EAspectRatioAxisConstraint 0x94
PendingLevelPlayerControllerClass

The class of PlayerController to spawn for players logging in.

APlayerController* 0x98
bSentSplitJoin : 1 char 0xa0
ControllerId int32_t 0xb8