USaveGame > UObject
namespace Offsets { namespace Classes { // Inheritance: USaveGame > UObject namespace UMagicLeapARPinSaveGame { constexpr auto PinnedID = 0x28; // FGuid constexpr auto ComponentWorldTransform = 0x40; // FTransform constexpr auto PinTransform = 0x70; // FTransform } } }
public static class Offsets { public static class Classes { // Inheritance: USaveGame > UObject public static class UMagicLeapARPinSaveGame { public const byte PinnedID = 0x28; // FGuid public const byte ComponentWorldTransform = 0x40; // FTransform public const byte PinTransform = 0x70; // FTransform } } }