UMaterialExpression > UObject
Only used if A is not hooked up
Only used if B is not hooked up
namespace Offsets { namespace Classes { // Inheritance: UMaterialExpression > UObject namespace UMaterialExpressionAdd { constexpr auto A = 0x40; // FExpressionInput constexpr auto B = 0x54; // FExpressionInput constexpr auto ConstA = 0x68; // float constexpr auto ConstB = 0x6c; // float } } }
public static class Offsets { public static class Classes { // Inheritance: UMaterialExpression > UObject public static class UMaterialExpressionAdd { public const byte A = 0x40; // FExpressionInput public const byte B = 0x54; // FExpressionInput public const byte ConstA = 0x68; // float public const byte ConstB = 0x6c; // float } } }