UMaterialExpression > UObject
Determines the mapping place to use on the terrain.
Usually nothing or PixelDepth
namespace Offsets { namespace Classes { // Inheritance: UMaterialExpression > UObject namespace UMaterialExpressionDepthOfFieldFunction { constexpr auto FunctionValue = 0x40; // EDepthOfFieldFunctionValue constexpr auto Depth = 0x44; // FExpressionInput } } }
public static class Offsets { public static class Classes { // Inheritance: UMaterialExpression > UObject public static class UMaterialExpressionDepthOfFieldFunction { public const byte FunctionValue = 0x40; // EDepthOfFieldFunctionValue public const byte Depth = 0x44; // FExpressionInput } } }