Classes

UMaterialExpressionGIReplace

UMaterialExpression > UObject

Member Type Offset Share
Default

Used for direct lighting computations e.g. real-time shaders

FExpressionInput 0x40
StaticIndirect

Used for baked indirect lighting e.g. Lightmass

FExpressionInput 0x54
DynamicIndirect

Used for dynamic indirect lighting e.g. Light Propagation Volumes

FExpressionInput 0x68