UMaterialExpression > UObject
GUID that should be unique within the material, this is used for parameter renaming.
namespace Offsets { namespace Classes { // Inheritance: UMaterialExpression > UObject namespace UMaterialExpressionLandscapeLayerBlend { constexpr auto Layers = 0x40; // TArray<FLayerBlendInput> constexpr auto ExpressionGUID = 0x50; // FGuid } } }
public static class Offsets { public static class Classes { // Inheritance: UMaterialExpression > UObject public static class UMaterialExpressionLandscapeLayerBlend { public const byte Layers = 0x40; // TArray<FLayerBlendInput> public const byte ExpressionGUID = 0x50; // FGuid } } }