Classes

UMaterialExpressionSphereMask

UMaterialExpression > UObject

Member Type Offset Share
A

1 to 4 dimensional vector, should be the same type as B

FExpressionInput 0x40
B

1 to 4 dimensional vector, should be the same type as A

FExpressionInput 0x54
Radius

In the units that A and B are measured, if not hooked up the internal constant is used

FExpressionInput 0x68
Hardness

0..1 for the range of 0% to 100%, if not hooked up the internal constant is used

FExpressionInput 0x7c
AttenuationRadius

In the unit that A and B are measured

float 0x90
HardnessPercent

In percent 0%=soft .. 100%=hard

float 0x94