UMaterialExpression > UObject
namespace Offsets { namespace Classes { // Inheritance: UMaterialExpression > UObject namespace UMaterialExpressionTextureBase { constexpr auto Texture = 0x40; // UTexture* constexpr auto SamplerType = 0x48; // EMaterialSamplerType constexpr auto IsDefaultMeshpaintTexture = 0x49; // char : 1 } } }
public static class Offsets { public static class Classes { // Inheritance: UMaterialExpression > UObject public static class UMaterialExpressionTextureBase { public const byte Texture = 0x40; // UTexture* public const byte SamplerType = 0x48; // EMaterialSamplerType public const byte IsDefaultMeshpaintTexture = 0x49; // char : 1 } } }