UDataAsset > UObject
namespace Offsets { namespace Classes { // Inheritance: UDataAsset > UObject namespace UMirrorTable { constexpr auto MirrorBones = 0x30; // TArray<FMirrorBone> } } }
public static class Offsets { public static class Classes { // Inheritance: UDataAsset > UObject public static class UMirrorTable { public const byte MirrorBones = 0x30; // TArray<FMirrorBone> } } }