Classes

UMockDataMeshTrackerComponent

USceneComponent > UActorComponent > UObject

The MeshTrackerComponent class manages requests for environmental mesh data, processes the results and provides them to the calling system. The calling system is able request environmental mesh data within a specified area. Various other search criteria can be set via this class's public properties. Mesh data requests are processed on a separate thread. Once a mesh data request has been processed the calling system will be notified via an FOnMeshTrackerUpdated broadcast.

Member Type Offset Share
OnMeshTrackerUpdated

Activated whenever new information about this mesh tracker is detected.

FMulticastInlineDelegate 0x1f0
ScanWorld

Set to true to start scanning the world for meshes.

bool 0x200
RequestNormals

If true, the system will generate normals for the triangle vertices.

bool 0x201
RequestVertexConfidence

If true, the system will generate the mesh confidence values for the triangle vertices.

bool 0x202
VertexColorMode

Vertex Colors can be unused, or filled with several types of information.

EMeshTrackerVertexColorMode 0x203
BlockVertexColors

Colors through which we cycle when setting vertex color by block.

TArray<FColor> 0x208
VertexColorFromConfidenceZero

Color mapped to confidence value of zero.

FLinearColor 0x218
VertexColorFromConfidenceOne

Color mapped to confidence value of one.

FLinearColor 0x228
UpdateInterval

Update Interval in Seconds.

float 0x238
MRMesh

MRMeshComponent can render and provide collision based on the Mesh data.

UMRMeshComponent* 0x240