USceneComponent > UActorComponent > UObject
The MeshTrackerComponent class manages requests for environmental mesh data, processes the results and provides them to the calling system. The calling system is able request environmental mesh data within a specified area. Various other search criteria can be set via this class's public properties. Mesh data requests are processed on a separate thread. Once a mesh data request has been processed the calling system will be notified via an FOnMeshTrackerUpdated broadcast.
Member | Type | Offset | Share |
---|---|---|---|
OnMeshTrackerUpdated
Activated whenever new information about this mesh tracker is detected. |
FMulticastInlineDelegate | 0x1f0 | |
ScanWorld
Set to true to start scanning the world for meshes. |
bool | 0x200 | |
RequestNormals
If true, the system will generate normals for the triangle vertices. |
bool | 0x201 | |
RequestVertexConfidence
If true, the system will generate the mesh confidence values for the triangle vertices. |
bool | 0x202 | |
VertexColorMode
Vertex Colors can be unused, or filled with several types of information. |
EMeshTrackerVertexColorMode | 0x203 | |
BlockVertexColors
Colors through which we cycle when setting vertex color by block. |
TArray<FColor> | 0x208 | |
VertexColorFromConfidenceZero
Color mapped to confidence value of zero. |
FLinearColor | 0x218 | |
VertexColorFromConfidenceOne
Color mapped to confidence value of one. |
FLinearColor | 0x228 | |
UpdateInterval
Update Interval in Seconds. |
float | 0x238 | |
MRMesh
MRMeshComponent can render and provide collision based on the Mesh data. |
UMRMeshComponent* | 0x240 |