Classes

UMotionControllerComponent

UPrimitiveComponent > USceneComponent > UActorComponent > UObject

Member Type Offset Share
PlayerIndex

Which player index this motion controller should automatically follow

int32_t 0x 408
Hand EControllerHand 0x 40c
MotionSource FName 0x 410
bDisableLowLatencyUpdate : 1 char 0x 418
CurrentTrackingStatus

The tracking status for the device (e.g. full tracking, inertial tracking only, no tracking)

ETrackingStatus 0x 41c
bDisplayDeviceModel

Used to automatically render a model associated with the set hand.

bool 0x 41d
DisplayModelSource

Determines the source of the desired model.

FName 0x 420
CustomDisplayMesh

A mesh override that'll be displayed attached to this MotionController.

UStaticMesh* 0x 428
DisplayMeshMaterialOverrides

Material overrides for the specified display mesh.

TArray<UMaterialInterface*> 0x 430
DisplayComponent UPrimitiveComponent* 0x 4a0