Member | Type | Offset | Share |
---|---|---|---|
PlayerIndex
Which player index this motion controller should automatically follow |
int32_t | 0x 408 | |
Hand | EControllerHand | 0x 40c | |
MotionSource | FName | 0x 410 | |
bDisableLowLatencyUpdate : 1 | char | 0x 418 | |
CurrentTrackingStatus
The tracking status for the device (e.g. full tracking, inertial tracking only, no tracking) |
ETrackingStatus | 0x 41c | |
bDisplayDeviceModel
Used to automatically render a model associated with the set hand. |
bool | 0x 41d | |
DisplayModelSource
Determines the source of the desired model. |
FName | 0x 420 | |
CustomDisplayMesh
A mesh override that'll be displayed attached to this MotionController. |
UStaticMesh* | 0x 428 | |
DisplayMeshMaterialOverrides
Material overrides for the specified display mesh. |
TArray<UMaterialInterface*> | 0x 430 | |
DisplayComponent | UPrimitiveComponent* | 0x 4a0 |