UNavRelevantComponent > UActorComponent > UObject
Box extent used ONLY when owning actor doesn't have collision component
namespace Offsets { namespace Classes { // Inheritance: UNavRelevantComponent > UActorComponent > UObject namespace UNavModifierComponent { constexpr auto AreaClass = 0xe0; // UNavArea* constexpr auto FailsafeExtent = 0xe8; // FVector constexpr auto bIncludeAgentHeight = 0xf4; // char : 1 } } }
public static class Offsets { public static class Classes { // Inheritance: UNavRelevantComponent > UActorComponent > UObject public static class UNavModifierComponent { public const byte AreaClass = 0xe0; // UNavArea* public const byte FailsafeExtent = 0xe8; // FVector public const byte bIncludeAgentHeight = 0xf4; // char : 1 } } }