Classes

UNetConnection

UPlayer > UObject

Member Type Offset Share
Children

Child connections for secondary viewports

TArray<UChildConnection*> 0x48
Driver

Owning net driver

UNetDriver* 0x58
PackageMapClass

The class name for the PackageMap to be loaded

UPackageMap* 0x60
PackageMap

Package map between local and remote. (negotiates net serialization)

UPackageMap* 0x68
OpenChannels TArray<UChannel*> 0x70
SentTemporaries

This actor is bNetTemporary, which means it should never be replicated after it's initial packet is complete

TArray<AActor*> 0x80
ViewTarget

The actor that is currently being viewed/controlled by the owning controller

AActor* 0x90
OwningActor

Reference to controlling actor (usually PlayerController)

AActor* 0x98
MaxPacket int32_t 0xa0
InternalAck : 1 char 0xa4
PlayerId

Net id of remote player on this connection. Only valid on client connections (server side).

FUniqueNetIdRepl 0x160
LastReceiveTime

Internal.

double 0x1d0
ChannelsToTick TArray<UChannel*> 0x1510