UAkAcousticTextureSetComponent > USceneComponent > UActorComponent > UObject
namespace Offsets { namespace Classes { // Inheritance: UAkAcousticTextureSetComponent > USceneComponent > UActorComponent > UObject namespace UPDAkAcousticTextureSetComponent { constexpr auto bEnableSurfaceReflectors = 0x208; // char : 1 constexpr auto AcousticPolys = 0x210; // TArray<FAkPoly> constexpr auto bEnableDiffraction = 0x220; // char : 1 constexpr auto bEnableDiffractionOnBoundaryEdges = 0x220; // char : 1 constexpr auto AssociatedRoom = 0x228; // AActor* constexpr auto VertPoints = 0x230; // TArray<FVector> } } }
public static class Offsets { public static class Classes { // Inheritance: UAkAcousticTextureSetComponent > USceneComponent > UActorComponent > UObject public static class UPDAkAcousticTextureSetComponent { public const UInt16 bEnableSurfaceReflectors = 0x208; // char : 1 public const UInt16 AcousticPolys = 0x210; // TArray<FAkPoly> public const UInt16 bEnableDiffraction = 0x220; // char : 1 public const UInt16 bEnableDiffractionOnBoundaryEdges = 0x220; // char : 1 public const UInt16 AssociatedRoom = 0x228; // AActor* public const UInt16 VertPoints = 0x230; // TArray<FVector> } } }