UPDAnimInstance > UAnimInstance > UObject
namespace Offsets { namespace Classes { // Inheritance: UPDAnimInstance > UAnimInstance > UObject namespace UPDAnimDynamicsInstBase { constexpr auto WindVelocity = 0x280; // FVector constexpr auto UseAnimDynamics = 0x28c; // bool constexpr auto UseWind = 0x28d; // bool constexpr auto WindInterval = 0x290; // float constexpr auto MinWindForce = 0x294; // float constexpr auto MaxWindForce = 0x298; // float } } }
public static class Offsets { public static class Classes { // Inheritance: UPDAnimInstance > UAnimInstance > UObject public static class UPDAnimDynamicsInstBase { public const UInt16 WindVelocity = 0x280; // FVector public const UInt16 UseAnimDynamics = 0x28c; // bool public const UInt16 UseWind = 0x28d; // bool public const UInt16 WindInterval = 0x290; // float public const UInt16 MinWindForce = 0x294; // float public const UInt16 MaxWindForce = 0x298; // float } } }