UPDIngameModeWidget > UPDUserWidget > UUserWidget > UWidget > UVisual > UObject
namespace Offsets { namespace Classes { // Inheritance: UPDIngameModeWidget > UPDUserWidget > UUserWidget > UWidget > UVisual > UObject namespace UPDDamageScreenIndicatorUI { constexpr auto IMG_LeftUp = 0x290; // UImage* constexpr auto IMG_Up = 0x298; // UImage* constexpr auto IMG_RightUp = 0x2a0; // UImage* constexpr auto IMG_Right = 0x2a8; // UImage* constexpr auto IMG_RightDown = 0x2b0; // UImage* constexpr auto IMG_Down = 0x2b8; // UImage* constexpr auto IMG_LeftDown = 0x2c0; // UImage* constexpr auto IMG_Left = 0x2c8; // UImage* constexpr auto CP_Impact = 0x2d0; // UCanvasPanel* } } }
public static class Offsets { public static class Classes { // Inheritance: UPDIngameModeWidget > UPDUserWidget > UUserWidget > UWidget > UVisual > UObject public static class UPDDamageScreenIndicatorUI { public const UInt16 IMG_LeftUp = 0x290; // UImage* public const UInt16 IMG_Up = 0x298; // UImage* public const UInt16 IMG_RightUp = 0x2a0; // UImage* public const UInt16 IMG_Right = 0x2a8; // UImage* public const UInt16 IMG_RightDown = 0x2b0; // UImage* public const UInt16 IMG_Down = 0x2b8; // UImage* public const UInt16 IMG_LeftDown = 0x2c0; // UImage* public const UInt16 IMG_Left = 0x2c8; // UImage* public const UInt16 CP_Impact = 0x2d0; // UCanvasPanel* } } }