UPDGameMapIconModule > UPDUserWidget > UUserWidget > UWidget > UVisual > UObject
namespace Offsets { namespace Classes { // Inheritance: UPDGameMapIconModule > UPDUserWidget > UUserWidget > UWidget > UVisual > UObject namespace UPDGameMapIconPing { constexpr auto CP_Normal = 0x2a0; // UCanvasPanel* constexpr auto IMG_IconFx = 0x2a8; // UImage* constexpr auto CP_Item = 0x2b0; // UCanvasPanel* constexpr auto IMG_Item = 0x2b8; // UImage* constexpr auto SB_Weapon = 0x2c0; // UScaleBox* constexpr auto IMG_Weapon = 0x2c8; // UImage* constexpr auto CP_Info = 0x2d0; // UCanvasPanel* constexpr auto BD_UserColor = 0x2d8; // UBorder* constexpr auto TB_UserNum = 0x2e0; // UPDTextBlock* } } }
public static class Offsets { public static class Classes { // Inheritance: UPDGameMapIconModule > UPDUserWidget > UUserWidget > UWidget > UVisual > UObject public static class UPDGameMapIconPing { public const UInt16 CP_Normal = 0x2a0; // UCanvasPanel* public const UInt16 IMG_IconFx = 0x2a8; // UImage* public const UInt16 CP_Item = 0x2b0; // UCanvasPanel* public const UInt16 IMG_Item = 0x2b8; // UImage* public const UInt16 SB_Weapon = 0x2c0; // UScaleBox* public const UInt16 IMG_Weapon = 0x2c8; // UImage* public const UInt16 CP_Info = 0x2d0; // UCanvasPanel* public const UInt16 BD_UserColor = 0x2d8; // UBorder* public const UInt16 TB_UserNum = 0x2e0; // UPDTextBlock* } } }