Classes

UPDMainPlayerStateComponent

UPDStateComponent > UActorComponent > UObject

Member Type Offset Share
MoveInputAxis FVector 0x3f8
bMoveInputPressed bool 0x404
InputState EPDInputMoveType 0x405
CurSpeed float 0x438
PreviousSpeed float 0x43c
LastInputMoveSpeed float 0x440
TargetCharacter APDCharacterEntity* 0x510
StartingFowardAcceleration float 0x534
StartingSideAcceleration float 0x538
StartingBackAcceleration float 0x53c
StartingFowardAcceleration_Crouch float 0x540
StartingSideAcceleration_Crouch float 0x544
StartingBackAcceleration_Crouch float 0x548
StoppingMaxBrakingDeceleration float 0x54c
StoppingMinBrakingDeceleration float 0x550
StoppingMaxBrakingDeceleration_Crouch float 0x554
StoppingMinBrakingDeceleration_Crouch float 0x558
RestoreAccelerationDuration float 0x55c
RestoreAccelerationDuration_Crouch float 0x560
RestoreBrakingDecelerationDuration float 0x564
RestoreBrakingDecelerationDuration_Crouch float 0x568
CurrentRestoreBrakingDecelerationDuration float 0x56c
AimingIdleTime float 0x5b8
AimingIdleLimitPitchAngle float 0x5bc
AimingIdleLimitYawAngle float 0x5c0
AimingIdleMoveCurve UCurveBase* 0x5c8
AimingIdleHoldingMaxTime float 0x5d4
AimingIdleHoldingCurve UCurveFloat* 0x5d8
AimingIdleDelay float 0x5e0