Classes

UPDPlayerAnimInstance

UPDAnimInstance > UAnimInstance > UObject

Member Type Offset Share
PrevLocoType EPDLocoType 0x280
LocoType EPDLocoType 0x281
LocoState EPDLocoState 0x282
MovementState EPDMovementState 0x283
LeanState EPDLeanState 0x284
StanceState EPDStanceState 0x285
ClimbStanceState EPDClimbStanceState 0x286
ThrowStanceState EPDThrowStanceState 0x287
SlideStanceState EPDSlideStanceState 0x288
AimingState EPDAimingState 0x289
PrevAimingState EPDAimingState 0x28a
GaitState EPDGaitsState 0x28b
GaitStateValue float 0x28c
GaitValue float 0x290
Direction float 0x294
AimPitch float 0x298
AimYaw float 0x29c
FreeLookYaw float 0x2a0
AimInterpTime float 0x2a4
LeanFB float 0x2a8
LeanLR float 0x2ac
AbsLeanFactor float 0x2d0
StartPosition float 0x2d4
PlayRate float 0x2d8
WStanceIsValid bool 0x2dc
SWStanceIsValid bool 0x2dd
PSpecificWeaponAnimDatas FPDPerSpecificWeaponAnimDatas 0x2e0
PWAnimDatas FPDPWUsingInABPAnimDatas 0x3a8
PCAnimDatas FPDPCUsingInABPAnimDatas 0x4d0
IngameFacialAnimData FPDIngameFacialAnimData 0x530
IsCharacterDead bool 0x598
bIsExhausted bool 0x599
bIsStealth bool 0x59a
MirrorFinalPose bool 0x59b
bWeaponN_To_WeaponL bool 0x59c
bOverrideUpper bool 0x59d
bOverrideLower bool 0x59e
bIsRagdoll bool 0x59f
bInSnapshot bool 0x5a0
YawOffset_FB UCurveVector* 0x5a8
LeanCurve UCurveFloat* 0x5b0
AimingValues FPDAnimGraphAimingValues 0x5b8
CurFRAnim UBlendSpace* 0x5c8
FRLevel UPDFireRecoilLevel* 0x5d0
StartingDir EPD4DirType 0x5d8
StoppingDir EPD4DirType 0x5d9
CrouchPoseStartRatio float 0x5dc
StandPoseStartRatio float 0x5e0