Member | Type | Offset | Share |
---|---|---|---|
PrevLocoType | EPDLocoType | 0x280 | |
LocoType | EPDLocoType | 0x281 | |
LocoState | EPDLocoState | 0x282 | |
MovementState | EPDMovementState | 0x283 | |
LeanState | EPDLeanState | 0x284 | |
StanceState | EPDStanceState | 0x285 | |
ClimbStanceState | EPDClimbStanceState | 0x286 | |
ThrowStanceState | EPDThrowStanceState | 0x287 | |
SlideStanceState | EPDSlideStanceState | 0x288 | |
AimingState | EPDAimingState | 0x289 | |
PrevAimingState | EPDAimingState | 0x28a | |
GaitState | EPDGaitsState | 0x28b | |
GaitStateValue | float | 0x28c | |
GaitValue | float | 0x290 | |
Direction | float | 0x294 | |
AimPitch | float | 0x298 | |
AimYaw | float | 0x29c | |
FreeLookYaw | float | 0x2a0 | |
AimInterpTime | float | 0x2a4 | |
LeanFB | float | 0x2a8 | |
LeanLR | float | 0x2ac | |
AbsLeanFactor | float | 0x2d0 | |
StartPosition | float | 0x2d4 | |
PlayRate | float | 0x2d8 | |
WStanceIsValid | bool | 0x2dc | |
SWStanceIsValid | bool | 0x2dd | |
PSpecificWeaponAnimDatas | FPDPerSpecificWeaponAnimDatas | 0x2e0 | |
PWAnimDatas | FPDPWUsingInABPAnimDatas | 0x3a8 | |
PCAnimDatas | FPDPCUsingInABPAnimDatas | 0x4d0 | |
IngameFacialAnimData | FPDIngameFacialAnimData | 0x530 | |
IsCharacterDead | bool | 0x598 | |
bIsExhausted | bool | 0x599 | |
bIsStealth | bool | 0x59a | |
MirrorFinalPose | bool | 0x59b | |
bWeaponN_To_WeaponL | bool | 0x59c | |
bOverrideUpper | bool | 0x59d | |
bOverrideLower | bool | 0x59e | |
bIsRagdoll | bool | 0x59f | |
bInSnapshot | bool | 0x5a0 | |
YawOffset_FB | UCurveVector* | 0x5a8 | |
LeanCurve | UCurveFloat* | 0x5b0 | |
AimingValues | FPDAnimGraphAimingValues | 0x5b8 | |
CurFRAnim | UBlendSpace* | 0x5c8 | |
FRLevel | UPDFireRecoilLevel* | 0x5d0 | |
StartingDir | EPD4DirType | 0x5d8 | |
StoppingDir | EPD4DirType | 0x5d9 | |
CrouchPoseStartRatio | float | 0x5dc | |
StandPoseStartRatio | float | 0x5e0 |