Member | Type | Offset | Share |
---|---|---|---|
PWAnimDatas | FPDPWUsingInABPAnimDatas | 0x268 | |
PCAnimDatas | FPDPCUsingInABPAnimDatas | 0x390 | |
AnimSet | EPDAnimset | 0x3f0 | |
LocoState | EPDLocoState | 0x3f1 | |
MovementState | EPDMovementState | 0x3f2 | |
StanceState | EPDStanceState | 0x3f3 | |
GaitValue | float | 0x3f4 | |
Direction | float | 0x3f8 | |
ControllRotation | FRotator | 0x3fc | |
ControllLocation | FVector | 0x408 | |
WeaponRotation | FRotator | 0x414 | |
WeaponAddOffset | FVector | 0x420 | |
LeanRotationOffset | FRotator | 0x42c | |
CameraLeanRotationOffset | FRotator | 0x438 | |
R_Translate | FVector | 0x444 | |
DefaultRBoneYOffset | float | 0x450 | |
bAimingIdleHolding | bool | 0x454 | |
OwnerPlayerCharacter | APDPlayerCharacter* | 0x458 | |
OwnerStateComponent | UPDStateComponent* | 0x460 | |
bDrawWeaponMontagePlayed | bool | 0x468 | |
FireAnim | UBlendSpace* | 0x470 | |
FireRecoilLevel | UPDFireRecoilLevel* | 0x478 | |
RecoilData | UPDFireRecoilLevelData* | 0x480 | |
LeanBlendMaxTime | float | 0x490 | |
LeanOffset | FVector | 0x494 | |
LeanWeaponAngle | float | 0x4a0 | |
LeanCameraAngle | float | 0x4a4 | |
LeanOffsetCurve | UCurveBase* | 0x4a8 | |
LeanWeaponCurve | UCurveFloat* | 0x4b0 | |
LeanCameraCurve | UCurveFloat* | 0x4b8 | |
WeaponRollAtMove_Angle | float | 0x508 | |
WeaponRollAtMove_InCurve | UCurveFloat* | 0x510 | |
WeaponRollAtMove_OutCurve | UCurveFloat* | 0x518 | |
WeaponRollAtMove_InTime | float | 0x520 | |
WeaponRollAtMove_OutTime | float | 0x524 | |
WeaponRollAtMove_CurrCurve | UCurveFloat* | 0x528 | |
StoppingPowerLocation | FVector | 0x548 | |
StoppingPowerRotation | FRotator | 0x554 | |
StoppingPowerRotationWeapon | FRotator | 0x560 |