Classes

UPDPlayerAnimInstanceFPDummy

UAnimInstance > UObject

Member Type Offset Share
PWAnimDatas FPDPWUsingInABPAnimDatas 0x268
PCAnimDatas FPDPCUsingInABPAnimDatas 0x390
AnimSet EPDAnimset 0x3f0
LocoState EPDLocoState 0x3f1
MovementState EPDMovementState 0x3f2
StanceState EPDStanceState 0x3f3
GaitValue float 0x3f4
Direction float 0x3f8
ControllRotation FRotator 0x3fc
ControllLocation FVector 0x408
WeaponRotation FRotator 0x414
WeaponAddOffset FVector 0x420
LeanRotationOffset FRotator 0x42c
CameraLeanRotationOffset FRotator 0x438
R_Translate FVector 0x444
DefaultRBoneYOffset float 0x450
bAimingIdleHolding bool 0x454
OwnerPlayerCharacter APDPlayerCharacter* 0x458
OwnerStateComponent UPDStateComponent* 0x460
bDrawWeaponMontagePlayed bool 0x468
FireAnim UBlendSpace* 0x470
FireRecoilLevel UPDFireRecoilLevel* 0x478
RecoilData UPDFireRecoilLevelData* 0x480
LeanBlendMaxTime float 0x490
LeanOffset FVector 0x494
LeanWeaponAngle float 0x4a0
LeanCameraAngle float 0x4a4
LeanOffsetCurve UCurveBase* 0x4a8
LeanWeaponCurve UCurveFloat* 0x4b0
LeanCameraCurve UCurveFloat* 0x4b8
WeaponRollAtMove_Angle float 0x508
WeaponRollAtMove_InCurve UCurveFloat* 0x510
WeaponRollAtMove_OutCurve UCurveFloat* 0x518
WeaponRollAtMove_InTime float 0x520
WeaponRollAtMove_OutTime float 0x524
WeaponRollAtMove_CurrCurve UCurveFloat* 0x528
StoppingPowerLocation FVector 0x548
StoppingPowerRotation FRotator 0x554
StoppingPowerRotationWeapon FRotator 0x560