UStaticMeshComponent > UMeshComponent > UPrimitiveComponent > USceneComponent > UActorComponent > UObject
namespace Offsets { namespace Classes { // Inheritance: UStaticMeshComponent > UMeshComponent > UPrimitiveComponent > USceneComponent > UActorComponent > UObject namespace UPDSplitObjectComponent { constexpr auto RootNode = 0x498; // bool constexpr auto HP = 0x49c; // int32_t constexpr auto DestructEffectID = 0x4a0; // int32_t } } }
public static class Offsets { public static class Classes { // Inheritance: UStaticMeshComponent > UMeshComponent > UPrimitiveComponent > USceneComponent > UActorComponent > UObject public static class UPDSplitObjectComponent { public const UInt16 RootNode = 0x498; // bool public const UInt16 HP = 0x49c; // int32_t public const UInt16 DestructEffectID = 0x4a0; // int32_t } } }