UPDIngameModeWidget > UPDUserWidget > UUserWidget > UWidget > UVisual > UObject
namespace Offsets { namespace Classes { // Inheritance: UPDIngameModeWidget > UPDUserWidget > UUserWidget > UWidget > UVisual > UObject namespace UPDStateGaugeUI { constexpr auto CP_GroggyHP = 0x290; // UCanvasPanel* constexpr auto PB_GroggyHP = 0x298; // UProgressBar* constexpr auto CP_StaminaGauge = 0x2a0; // UCanvasPanel* constexpr auto PB_StaminaGauge = 0x2a8; // UProgressBar* } } }
public static class Offsets { public static class Classes { // Inheritance: UPDIngameModeWidget > UPDUserWidget > UUserWidget > UWidget > UVisual > UObject public static class UPDStateGaugeUI { public const UInt16 CP_GroggyHP = 0x290; // UCanvasPanel* public const UInt16 PB_GroggyHP = 0x298; // UProgressBar* public const UInt16 CP_StaminaGauge = 0x2a0; // UCanvasPanel* public const UInt16 PB_StaminaGauge = 0x2a8; // UProgressBar* } } }