USceneComponent > UActorComponent > UObject
namespace Offsets { namespace Classes { // Inheritance: USceneComponent > UActorComponent > UObject namespace UPDStoppingPowerComponent { constexpr auto SP_HitFrontAnim = 0x1f0; // UAnimSequence* constexpr auto SP_HitBackAnim = 0x1f8; // UAnimSequence* constexpr auto SP_HitLeftAnim = 0x200; // UAnimSequence* constexpr auto SP_HitRightAnim = 0x208; // UAnimSequence* } } }
public static class Offsets { public static class Classes { // Inheritance: USceneComponent > UActorComponent > UObject public static class UPDStoppingPowerComponent { public const UInt16 SP_HitFrontAnim = 0x1f0; // UAnimSequence* public const UInt16 SP_HitBackAnim = 0x1f8; // UAnimSequence* public const UInt16 SP_HitLeftAnim = 0x200; // UAnimSequence* public const UInt16 SP_HitRightAnim = 0x208; // UAnimSequence* } } }