UMeshComponent > UPrimitiveComponent > USceneComponent > UActorComponent > UObject
namespace Offsets { namespace Classes { // Inheritance: UMeshComponent > UPrimitiveComponent > USceneComponent > UActorComponent > UObject namespace UPaperGroupedSpriteComponent { constexpr auto InstanceMaterials = 0x430; // TArray<UMaterialInterface*> constexpr auto PerInstanceSpriteData = 0x440; // TArray<FSpriteInstanceData> } } }
public static class Offsets { public static class Classes { // Inheritance: UMeshComponent > UPrimitiveComponent > USceneComponent > UActorComponent > UObject public static class UPaperGroupedSpriteComponent { public const UInt16 InstanceMaterials = 0x430; // TArray<UMaterialInterface*> public const UInt16 PerInstanceSpriteData = 0x440; // TArray<FSpriteInstanceData> } } }