Classes

UPawnMovementComponent

UNavMovementComponent > UMovementComponent > UActorComponent > UObject

PawnMovementComponent can be used to update movement for an associated Pawn. It also provides ways to accumulate and read directional input in a generic way (with AddInputVector(), ConsumeInputVector(), etc).

Member Type Offset Share
PawnOwner

Pawn that owns this component.

APawn* 0x130