UNavMovementComponent > UMovementComponent > UActorComponent > UObject
PawnMovementComponent can be used to update movement for an associated Pawn. It also provides ways to accumulate and read directional input in a generic way (with AddInputVector(), ConsumeInputVector(), etc).
Member | Type | Offset | Share |
---|---|---|---|
PawnOwner
Pawn that owns this component. |
APawn* | 0x130 |