Classes

UPhysicalMaterialMask

UObject

Physical material masks are used to map multiple physical materials to a single rendering material

Member Type Offset Share
UVChannelIndex

StaticMesh UV channel index to use when performing lookups with this mask.

int32_t 0x28
AddressX

The addressing mode to use for the X axis.

TextureAddress 0x2c
AddressY

The addressing mode to use for the Y axis.

TextureAddress 0x2d