Classes

UPhysicsConstraintComponent

USceneComponent > UActorComponent > UObject

This is effectively a joint that allows you to connect 2 rigid bodies together. You can create different types of joints using the various parameters of this component.

Member Type Offset Share
ConstraintActor1

Pointer to first Actor to constrain.

AActor* 0x 1f0
ComponentName1

Name of first component property to constrain.

FConstrainComponentPropName 0x 1f8
ConstraintActor2

Pointer to second Actor to constrain.

AActor* 0x 200
ComponentName2

Name of second component property to constrain.

FConstrainComponentPropName 0x 208
ConstraintSetup UPhysicsConstraintTemplate* 0x 220
OnConstraintBroken

Notification when constraint is broken.

FMulticastInlineDelegate 0x 228
ConstraintInstance

All constraint settings

FConstraintInstance 0x 238