USceneComponent > UActorComponent > UObject
This is effectively a joint that allows you to connect 2 rigid bodies together. You can create different types of joints using the various parameters of this component.
Member | Type | Offset | Share |
---|---|---|---|
ConstraintActor1
Pointer to first Actor to constrain. |
AActor* | 0x 1f0 | |
ComponentName1
Name of first component property to constrain. |
FConstrainComponentPropName | 0x 1f8 | |
ConstraintActor2
Pointer to second Actor to constrain. |
AActor* | 0x 200 | |
ComponentName2
Name of second component property to constrain. |
FConstrainComponentPropName | 0x 208 | |
ConstraintSetup | UPhysicsConstraintTemplate* | 0x 220 | |
OnConstraintBroken
Notification when constraint is broken. |
FMulticastInlineDelegate | 0x 228 | |
ConstraintInstance
All constraint settings |
FConstraintInstance | 0x 238 |