Classes

UProceduralMeshComponent

UMeshComponent > UPrimitiveComponent > USceneComponent > UActorComponent > UObject

Member Type Offset Share
bUseComplexAsSimpleCollision bool 0x438
bUseAsyncCooking bool 0x439
ProcMeshBodySetup UBodySetup* 0x440
ProcMeshSections TArray<FProcMeshSection> 0x448
CollisionConvexElems TArray<FKConvexElem> 0x458
LocalBounds FBoxSphereBounds 0x468
AsyncBodySetupQueue TArray<UBodySetup*> 0x488