UMeshComponent > UPrimitiveComponent > USceneComponent > UActorComponent > UObject
Member | Type | Offset | Share |
---|---|---|---|
bUseComplexAsSimpleCollision | bool | 0x438 | |
bUseAsyncCooking | bool | 0x439 | |
ProcMeshBodySetup | UBodySetup* | 0x440 | |
ProcMeshSections | TArray<FProcMeshSection> | 0x448 | |
CollisionConvexElems | TArray<FKConvexElem> | 0x458 | |
LocalBounds | FBoxSphereBounds | 0x468 | |
AsyncBodySetupQueue | TArray<UBodySetup*> | 0x488 |