Classes

URendererSettings

UDeveloperSettings > UObject

Rendering settings.

Member Type Offset Share
bMobileDisableVertexFog : 1 char 0x 38
MaxMobileCascades int32_t 0x 3c
MobileMSAASampleCount EMobileMSAASampleCount 0x 40
bMobileUseLegacyShadingModel : 1 char 0x 44
bMobileAllowDitheredLODTransition : 1 char 0x 44
bMobileAllowSoftwareOcclusionCulling : 1 char 0x 44
bMobileVirtualTextures : 1 char 0x 44
bDiscardUnusedQualityLevels : 1 char 0x 44
bOcclusionCulling : 1 char 0x 44
MinScreenRadiusForLights float 0x 48
MinScreenRadiusForEarlyZPass float 0x 4c
MinScreenRadiusForCSMdepth float 0x 50
bPrecomputedVisibilityWarning : 1 char 0x 54
bTextureStreaming : 1 char 0x 54
bUseDXT5NormalMaps : 1 char 0x 54
bVirtualTextures : 1 char 0x 54
bVirtualTexturedLightmaps : 1 char 0x 54
VirtualTextureTileSize uint32_t 0x 58
VirtualTextureTileBorderSize uint32_t 0x 5c
VirtualTextureFeedbackFactor uint32_t 0x 60
bVirtualTextureEnableCompressZlib : 1 char 0x 64
bVirtualTextureEnableCompressCrunch : 1 char 0x 64
bClearCoatEnableSecondNormal : 1 char 0x 64
bAnisotropicBRDF : 1 char 0x 64
ReflectionCaptureResolution int32_t 0x 68
ReflectionEnvironmentLightmapMixBasedOnRoughness : 1 char 0x 6c
bForwardShading : 1 char 0x 6c
bVertexFoggingForOpaque : 1 char 0x 6c
bAllowStaticLighting : 1 char 0x 6c
bUseNormalMapsForStaticLighting : 1 char 0x 6c
bGenerateMeshDistanceFields : 1 char 0x 6c
bEightBitMeshDistanceFields : 1 char 0x 6c
bGenerateLandscapeGIData : 1 char 0x 6c
bCompressMeshDistanceFields : 1 char 0x 6d
TessellationAdaptivePixelsPerTriangle float 0x 70
bSeparateTranslucency : 1 char 0x 74
TranslucentSortPolicy ETranslucentSortPolicy 0x 78
TranslucentSortAxis FVector 0x 7c
CustomDepthStencil ECustomDepthStencil 0x 88
bCustomDepthTaaJitter : 1 char 0x 8c
bEnableAlphaChannelInPostProcessing EAlphaChannelMode 0x 90
bDefaultFeatureBloom : 1 char 0x 94
bDefaultFeatureAmbientOcclusion : 1 char 0x 94
bDefaultFeatureAmbientOcclusionStaticFraction : 1 char 0x 94
bDefaultFeatureAutoExposure : 1 char 0x 94
DefaultFeatureAutoExposure EAutoExposureMethodUI 0x 98
DefaultFeatureAutoExposureBias float 0x 9c
bExtendDefaultLuminanceRangeInAutoExposureSettings : 1 char 0x a0
bUsePreExposure : 1 char 0x a0
bEnablePreExposureOnlyInTheEditor : 1 char 0x a0
bDefaultFeatureMotionBlur : 1 char 0x a0
bDefaultFeatureLensFlare : 1 char 0x a0
bTemporalUpsampling : 1 char 0x a0
bSSGI : 1 char 0x a0
DefaultFeatureAntiAliasing EAntiAliasingMethod 0x a4
DefaultLightUnits ELightUnits 0x a5
DefaultBackBufferPixelFormat EDefaultBackBufferPixelFormat 0x a6
bRenderUnbuiltPreviewShadowsInGame : 1 char 0x a8
bStencilForLODDither : 1 char 0x a8
EarlyZPass EEarlyZPass 0x ac
bEarlyZPassOnlyMaterialMasking : 1 char 0x b0
bDBuffer : 1 char 0x b0
ClearSceneMethod EClearSceneOptions 0x b4
bBasePassOutputsVelocity : 1 char 0x b8
bVertexDeformationOutputsVelocity : 1 char 0x b8
bSelectiveBasePassOutputs : 1 char 0x b8
bDefaultParticleCutouts : 1 char 0x b8
GPUSimulationTextureSizeX int32_t 0x bc
GPUSimulationTextureSizeY int32_t 0x c0
bGlobalClipPlane : 1 char 0x c4
GBufferFormat EGBufferFormat 0x c8
bUseGPUMorphTargets : 1 char 0x cc
bNvidiaAftermathEnabled : 1 char 0x cc
bMultiView : 1 char 0x cc
bMobilePostProcessing : 1 char 0x cc
bMobileMultiView : 1 char 0x cc
bMobileUseHWsRGBEncoding : 1 char 0x cc
bRoundRobinOcclusion : 1 char 0x cc
bODSCapture : 1 char 0x cc
bMeshStreaming : 1 char 0x cd
WireframeCullThreshold float 0x d0
bEnableRayTracing : 1 char 0x d4
bEnableRayTracingTextureLOD : 1 char 0x d4
bSupportStationarySkylight : 1 char 0x d4
bSupportLowQualityLightmaps : 1 char 0x d4
bSupportPointLightWholeSceneShadows : 1 char 0x d4
bSupportAtmosphericFog : 1 char 0x d4
bSupportSkyAtmosphere : 1 char 0x d4
bSupportSkyAtmosphereAffectsHeightFog : 1 char 0x d4
bSupportSkinCacheShaders : 1 char 0x d5
DefaultSkinCacheBehavior ESkinCacheDefaultBehavior 0x d8
SkinCacheSceneMemoryLimitInMB float 0x dc
bMobileEnableStaticAndCSMShadowReceivers : 1 char 0x e0
bMobileEnableMovableLightCSMShaderCulling : 1 char 0x e0
bMobileAllowDistanceFieldShadows : 1 char 0x e0
bMobileAllowMovableDirectionalLights : 1 char 0x e0
MobileNumDynamicPointLights uint32_t 0x e4
bMobileDynamicPointLightsUseStaticBranch : 1 char 0x e8
bMobileAllowMovableSpotlights : 1 char 0x e8
bSupport16BitBoneIndex : 1 char 0x e8
bGPUSkinLimit2BoneInfluences : 1 char 0x e8
bSupportDepthOnlyIndexBuffers : 1 char 0x e8
bSupportReversedIndexBuffers : 1 char 0x e8
bSupportMaterialLayers : 1 char 0x e8
bLPV : 1 char 0x e8