bMobileDisableVertexFog : 1
|
char |
0x
38 |
|
MaxMobileCascades
|
int32_t |
0x
3c |
|
MobileMSAASampleCount
|
EMobileMSAASampleCount |
0x
40 |
|
bMobileUseLegacyShadingModel : 1
|
char |
0x
44 |
|
bMobileAllowDitheredLODTransition : 1
|
char |
0x
44 |
|
bMobileAllowSoftwareOcclusionCulling : 1
|
char |
0x
44 |
|
bMobileVirtualTextures : 1
|
char |
0x
44 |
|
bDiscardUnusedQualityLevels : 1
|
char |
0x
44 |
|
bOcclusionCulling : 1
|
char |
0x
44 |
|
MinScreenRadiusForLights
|
float |
0x
48 |
|
MinScreenRadiusForEarlyZPass
|
float |
0x
4c |
|
MinScreenRadiusForCSMdepth
|
float |
0x
50 |
|
bPrecomputedVisibilityWarning : 1
|
char |
0x
54 |
|
bTextureStreaming : 1
|
char |
0x
54 |
|
bUseDXT5NormalMaps : 1
|
char |
0x
54 |
|
bVirtualTextures : 1
|
char |
0x
54 |
|
bVirtualTexturedLightmaps : 1
|
char |
0x
54 |
|
VirtualTextureTileSize
|
uint32_t |
0x
58 |
|
VirtualTextureTileBorderSize
|
uint32_t |
0x
5c |
|
VirtualTextureFeedbackFactor
|
uint32_t |
0x
60 |
|
bVirtualTextureEnableCompressZlib : 1
|
char |
0x
64 |
|
bVirtualTextureEnableCompressCrunch : 1
|
char |
0x
64 |
|
bClearCoatEnableSecondNormal : 1
|
char |
0x
64 |
|
bAnisotropicBRDF : 1
|
char |
0x
64 |
|
ReflectionCaptureResolution
|
int32_t |
0x
68 |
|
ReflectionEnvironmentLightmapMixBasedOnRoughness : 1
|
char |
0x
6c |
|
bForwardShading : 1
|
char |
0x
6c |
|
bVertexFoggingForOpaque : 1
|
char |
0x
6c |
|
bAllowStaticLighting : 1
|
char |
0x
6c |
|
bUseNormalMapsForStaticLighting : 1
|
char |
0x
6c |
|
bGenerateMeshDistanceFields : 1
|
char |
0x
6c |
|
bEightBitMeshDistanceFields : 1
|
char |
0x
6c |
|
bGenerateLandscapeGIData : 1
|
char |
0x
6c |
|
bCompressMeshDistanceFields : 1
|
char |
0x
6d |
|
TessellationAdaptivePixelsPerTriangle
|
float |
0x
70 |
|
bSeparateTranslucency : 1
|
char |
0x
74 |
|
TranslucentSortPolicy
|
ETranslucentSortPolicy |
0x
78 |
|
TranslucentSortAxis
|
FVector |
0x
7c |
|
CustomDepthStencil
|
ECustomDepthStencil |
0x
88 |
|
bCustomDepthTaaJitter : 1
|
char |
0x
8c |
|
bEnableAlphaChannelInPostProcessing
|
EAlphaChannelMode |
0x
90 |
|
bDefaultFeatureBloom : 1
|
char |
0x
94 |
|
bDefaultFeatureAmbientOcclusion : 1
|
char |
0x
94 |
|
bDefaultFeatureAmbientOcclusionStaticFraction : 1
|
char |
0x
94 |
|
bDefaultFeatureAutoExposure : 1
|
char |
0x
94 |
|
DefaultFeatureAutoExposure
|
EAutoExposureMethodUI |
0x
98 |
|
DefaultFeatureAutoExposureBias
|
float |
0x
9c |
|
bExtendDefaultLuminanceRangeInAutoExposureSettings : 1
|
char |
0x
a0 |
|
bUsePreExposure : 1
|
char |
0x
a0 |
|
bEnablePreExposureOnlyInTheEditor : 1
|
char |
0x
a0 |
|
bDefaultFeatureMotionBlur : 1
|
char |
0x
a0 |
|
bDefaultFeatureLensFlare : 1
|
char |
0x
a0 |
|
bTemporalUpsampling : 1
|
char |
0x
a0 |
|
bSSGI : 1
|
char |
0x
a0 |
|
DefaultFeatureAntiAliasing
|
EAntiAliasingMethod |
0x
a4 |
|
DefaultLightUnits
|
ELightUnits |
0x
a5 |
|
DefaultBackBufferPixelFormat
|
EDefaultBackBufferPixelFormat |
0x
a6 |
|
bRenderUnbuiltPreviewShadowsInGame : 1
|
char |
0x
a8 |
|
bStencilForLODDither : 1
|
char |
0x
a8 |
|
EarlyZPass
|
EEarlyZPass |
0x
ac |
|
bEarlyZPassOnlyMaterialMasking : 1
|
char |
0x
b0 |
|
bDBuffer : 1
|
char |
0x
b0 |
|
ClearSceneMethod
|
EClearSceneOptions |
0x
b4 |
|
bBasePassOutputsVelocity : 1
|
char |
0x
b8 |
|
bVertexDeformationOutputsVelocity : 1
|
char |
0x
b8 |
|
bSelectiveBasePassOutputs : 1
|
char |
0x
b8 |
|
bDefaultParticleCutouts : 1
|
char |
0x
b8 |
|
GPUSimulationTextureSizeX
|
int32_t |
0x
bc |
|
GPUSimulationTextureSizeY
|
int32_t |
0x
c0 |
|
bGlobalClipPlane : 1
|
char |
0x
c4 |
|
GBufferFormat
|
EGBufferFormat |
0x
c8 |
|
bUseGPUMorphTargets : 1
|
char |
0x
cc |
|
bNvidiaAftermathEnabled : 1
|
char |
0x
cc |
|
bMultiView : 1
|
char |
0x
cc |
|
bMobilePostProcessing : 1
|
char |
0x
cc |
|
bMobileMultiView : 1
|
char |
0x
cc |
|
bMobileUseHWsRGBEncoding : 1
|
char |
0x
cc |
|
bRoundRobinOcclusion : 1
|
char |
0x
cc |
|
bODSCapture : 1
|
char |
0x
cc |
|
bMeshStreaming : 1
|
char |
0x
cd |
|
WireframeCullThreshold
|
float |
0x
d0 |
|
bEnableRayTracing : 1
|
char |
0x
d4 |
|
bEnableRayTracingTextureLOD : 1
|
char |
0x
d4 |
|
bSupportStationarySkylight : 1
|
char |
0x
d4 |
|
bSupportLowQualityLightmaps : 1
|
char |
0x
d4 |
|
bSupportPointLightWholeSceneShadows : 1
|
char |
0x
d4 |
|
bSupportAtmosphericFog : 1
|
char |
0x
d4 |
|
bSupportSkyAtmosphere : 1
|
char |
0x
d4 |
|
bSupportSkyAtmosphereAffectsHeightFog : 1
|
char |
0x
d4 |
|
bSupportSkinCacheShaders : 1
|
char |
0x
d5 |
|
DefaultSkinCacheBehavior
|
ESkinCacheDefaultBehavior |
0x
d8 |
|
SkinCacheSceneMemoryLimitInMB
|
float |
0x
dc |
|
bMobileEnableStaticAndCSMShadowReceivers : 1
|
char |
0x
e0 |
|
bMobileEnableMovableLightCSMShaderCulling : 1
|
char |
0x
e0 |
|
bMobileAllowDistanceFieldShadows : 1
|
char |
0x
e0 |
|
bMobileAllowMovableDirectionalLights : 1
|
char |
0x
e0 |
|
MobileNumDynamicPointLights
|
uint32_t |
0x
e4 |
|
bMobileDynamicPointLightsUseStaticBranch : 1
|
char |
0x
e8 |
|
bMobileAllowMovableSpotlights : 1
|
char |
0x
e8 |
|
bSupport16BitBoneIndex : 1
|
char |
0x
e8 |
|
bGPUSkinLimit2BoneInfluences : 1
|
char |
0x
e8 |
|
bSupportDepthOnlyIndexBuffers : 1
|
char |
0x
e8 |
|
bSupportReversedIndexBuffers : 1
|
char |
0x
e8 |
|
bSupportMaterialLayers : 1
|
char |
0x
e8 |
|
bLPV : 1
|
char |
0x
e8 |
|