Classes

USceneCaptureComponent

USceneComponent > UActorComponent > UObject

-> will be exported to EngineDecalClasses.h

Member Type Offset Share
PrimitiveRenderMode

Controls what primitives get rendered into the scene capture.

ESceneCapturePrimitiveRenderMode 0x1f0
CaptureSource ESceneCaptureSource 0x1f1
bCaptureEveryFrame : 1 char 0x1f2
bCaptureOnMovement : 1 char 0x1f2
bAlwaysPersistRenderingState

Whether to persist the rendering state even if bCaptureEveryFrame==false.

bool 0x1f3
HiddenComponents

The components won't rendered by current component.

TArray<TWeakObjectPtr<UPrimitiveComponent>> 0x1f8
HiddenActors

The actors to hide in the scene capture.

TArray<AActor*> 0x208
ShowOnlyComponents

The only components to be rendered by this scene capture, if PrimitiveRenderMode is set to UseShowOnlyList.

TArray<TWeakObjectPtr<UPrimitiveComponent>> 0x218
ShowOnlyActors

The only actors to be rendered by this scene capture, if PrimitiveRenderMode is set to UseShowOnlyList.

TArray<AActor*> 0x228
LODDistanceFactor

Scales the distance used by LOD.

float 0x238
MaxViewDistanceOverride

If > 0, sets a maximum render distance override.

float 0x23c
CaptureSortPriority

Capture priority within the frame to sort scene capture on GPU to resolve interdependencies between multiple capture components.

int32_t 0x240
bUseRayTracingIfEnabled

Whether to use ray tracing for this capture. Ray Tracing must be enabled in the project.

bool 0x244
ShowFlagSettings

ShowFlags for the SceneCapture's ViewFamily, to control rendering settings for this view.

TArray<FEngineShowFlagsSetting> 0x248
ProfilingEventName

Name of the profiling event.

FString 0x268