USceneComponent > UActorComponent > UObject
-> will be exported to EngineDecalClasses.h
Member | Type | Offset | Share |
---|---|---|---|
PrimitiveRenderMode
Controls what primitives get rendered into the scene capture. |
ESceneCapturePrimitiveRenderMode | 0x1f0 | |
CaptureSource | ESceneCaptureSource | 0x1f1 | |
bCaptureEveryFrame : 1 | char | 0x1f2 | |
bCaptureOnMovement : 1 | char | 0x1f2 | |
bAlwaysPersistRenderingState
Whether to persist the rendering state even if bCaptureEveryFrame==false. |
bool | 0x1f3 | |
HiddenComponents
The components won't rendered by current component. |
TArray<TWeakObjectPtr<UPrimitiveComponent>> | 0x1f8 | |
HiddenActors
The actors to hide in the scene capture. |
TArray<AActor*> | 0x208 | |
ShowOnlyComponents
The only components to be rendered by this scene capture, if PrimitiveRenderMode is set to UseShowOnlyList. |
TArray<TWeakObjectPtr<UPrimitiveComponent>> | 0x218 | |
ShowOnlyActors
The only actors to be rendered by this scene capture, if PrimitiveRenderMode is set to UseShowOnlyList. |
TArray<AActor*> | 0x228 | |
LODDistanceFactor
Scales the distance used by LOD. |
float | 0x238 | |
MaxViewDistanceOverride
If > 0, sets a maximum render distance override. |
float | 0x23c | |
CaptureSortPriority
Capture priority within the frame to sort scene capture on GPU to resolve interdependencies between multiple capture components. |
int32_t | 0x240 | |
bUseRayTracingIfEnabled
Whether to use ray tracing for this capture. Ray Tracing must be enabled in the project. |
bool | 0x244 | |
ShowFlagSettings
ShowFlags for the SceneCapture's ViewFamily, to control rendering settings for this view. |
TArray<FEngineShowFlagsSetting> | 0x248 | |
ProfilingEventName
Name of the profiling event. |
FString | 0x268 |