Classes

USceneCaptureComponent2D

USceneCaptureComponent > USceneComponent > UActorComponent > UObject

Used to capture a 'snapshot' of the scene from a single plane and feed it to a render target.

Member Type Offset Share
ProjectionType ECameraProjectionMode 0x288
FOVAngle

Camera field of view (in degrees).

float 0x28c
OrthoWidth

The desired width (in world units) of the orthographic view (ignored in Perspective mode)

float 0x290
TextureTarget

Output render target of the scene capture that can be read in materals.

UTextureRenderTarget2D* 0x298
CompositeMode

When enabled, the scene capture will composite into the render target instead of overwriting its contents.

ESceneCaptureCompositeMode 0x2a0
PostProcessSettings FPostProcessSettings 0x2b0
PostProcessBlendWeight

Range (0.0, 1.0) where 0 indicates no effect, 1 indicates full effect.

float 0x810
bOverride_CustomNearClippingPlane : 1 char 0x814
CustomNearClippingPlane

Set bOverride_CustomNearClippingPlane to true if you want to use a custom clipping plane instead of GNearClippingPlane.

float 0x818
bUseCustomProjectionMatrix

Whether a custom projection matrix will be used during rendering.

bool 0x81c
CustomProjectionMatrix

The custom projection matrix to use

FMatrix 0x820
bEnableClipPlane

Enables a clip plane while rendering the scene capture which is useful for portals.

bool 0x860
ClipPlaneBase

Base position for the clip plane, can be any position on the plane.

FVector 0x864
ClipPlaneNormal

Normal for the plane.

FVector 0x870
bCameraCutThisFrame : 1 char 0x87c
bConsiderUnrenderedOpaquePixelAsFullyTranslucent : 1 char 0x87c
bDisableFlipCopyGLES

Scene captures render an extra flip pass for LDR color on GLES so that the final output is oriented correctly.

bool 0x880