Classes

USceneComponent

UActorComponent > UObject

Member Type Offset Share
PhysicsVolume TWeakObjectPtr<APhysicsVolume> 0xb8
AttachParent USceneComponent* 0xc0
AttachSocketName FName 0xc8
AttachChildren TArray<USceneComponent*> 0xd0
ClientAttachedChildren TArray<USceneComponent*> 0xe0
RelativeLocation FVector 0x11c
RelativeRotation FRotator 0x128
RelativeScale3D FVector 0x134
ComponentVelocity FVector 0x140
bComponentToWorldUpdated : 1 char 0x14c
bAbsoluteLocation : 1 char 0x14c
bAbsoluteRotation : 1 char 0x14c
bAbsoluteScale : 1 char 0x14c
bVisible : 1 char 0x14c
bShouldBeAttached : 1 char 0x14c
bShouldSnapLocationWhenAttached : 1 char 0x14c
bShouldSnapRotationWhenAttached : 1 char 0x14d
bShouldUpdatePhysicsVolume : 1 char 0x14d
bHiddenInGame : 1 char 0x14d
bBoundsChangeTriggersStreamingDataRebuild : 1 char 0x14d
bUseAttachParentBound : 1 char 0x14d
Mobility EComponentMobility 0x14f
DetailMode EDetailMode 0x150
PhysicsVolumeChangedDelegate FMulticastSparseDelegate 0x151