Classes

USkeletalMesh

UStreamableRenderAsset > UObject

Member Type Offset Share
Skeleton USkeleton* 0x60
ImportedBounds FBoxSphereBounds 0x68
ExtendedBounds FBoxSphereBounds 0x84
PositiveBoundsExtension FVector 0xa0
NegativeBoundsExtension FVector 0xac
Materials TArray<FSkeletalMaterial> 0xb8
SkelMirrorTable TArray<FBoneMirrorInfo> 0xc8
LODInfo TArray<FSkeletalMeshLODInfo> 0xd8
MinLOD FPerPlatformInt 0x138
DisableBelowMinLodStripping FPerPlatformBool 0x13c
SkelMirrorAxis EAxis 0x13d
SkelMirrorFlipAxis EAxis 0x13e
bUseFullPrecisionUVs : 1 char 0x13f
bUseHighPrecisionTangentBasis : 1 char 0x13f
bHasBeenSimplified : 1 char 0x13f
bHasVertexColors : 1 char 0x13f
bEnablePerPolyCollision : 1 char 0x13f
BodySetup UBodySetup* 0x140
PhysicsAsset UPhysicsAsset* 0x148
ShadowPhysicsAsset UPhysicsAsset* 0x150
NodeMappingData TArray<UNodeMappingContainer*> 0x158
MorphTargets TArray<UMorphTarget*> 0x168
PostProcessAnimBlueprint UAnimInstance* 0x2f0
MeshClothingAssets TArray<UClothingAssetBase*> 0x2f8
SamplingInfo FSkeletalMeshSamplingInfo 0x308
AssetUserData TArray<UAssetUserData*> 0x338
Sockets TArray<USkeletalMeshSocket*> 0x350
SkinWeightProfiles TArray<FSkinWeightProfileInfo> 0x370