UDeveloperSettings > UObject
Controls the selection of the system used to simplify skeletal meshes.
Mesh reduction plugin to use when simplifying skeletal meshes
namespace Offsets { namespace Classes { // Inheritance: UDeveloperSettings > UObject namespace USkeletalMeshSimplificationSettings { constexpr auto SkeletalMeshReductionModuleName = 0x38; // FName } } }
public static class Offsets { public static class Classes { // Inheritance: UDeveloperSettings > UObject public static class USkeletalMeshSimplificationSettings { public const byte SkeletalMeshReductionModuleName = 0x38; // FName } } }