UObject
namespace Offsets { namespace Classes { // Inheritance: UObject namespace USkeletalMeshSocket { constexpr auto SocketName = 0x28; // FName constexpr auto BoneName = 0x30; // FName constexpr auto RelativeLocation = 0x38; // FVector constexpr auto RelativeRotation = 0x44; // FRotator constexpr auto RelativeScale = 0x50; // FVector constexpr auto bForceAlwaysAnimated = 0x5c; // bool } } }
public static class Offsets { public static class Classes { // Inheritance: UObject public static class USkeletalMeshSocket { public const byte SocketName = 0x28; // FName public const byte BoneName = 0x30; // FName public const byte RelativeLocation = 0x38; // FVector public const byte RelativeRotation = 0x44; // FRotator public const byte RelativeScale = 0x50; // FVector public const byte bForceAlwaysAnimated = 0x5c; // bool } } }