Classes

USkeleton

UObject

USkeleton : that links between mesh and animation Bone hierarchy for animations Bone/track linkup between mesh and animation Retargetting related Mirror table

Member Type Offset Share
BoneTree

Skeleton bone tree - each contains name and parent index

TArray<FBoneNode> 0x38
RefLocalPoses TArray<FTransform> 0x48
VirtualBoneGuid

Guid for virtual bones.

FGuid 0x170
VirtualBones

Array of this skeletons virtual bones.

TArray<FVirtualBone> 0x180
Sockets

Array of named socket locations, set up in editor and used as a shortcut instead of specifying everything explicitly to AttachComponent in the SkeletalMeshComponent.

TArray<USkeletalMeshSocket*> 0x190
SmartNames

Container for smart name mappings.

FSmartNameContainer 0x1f0
BlendProfiles

List of blend profiles available in this skeleton

TArray<UBlendProfile*> 0x270
SlotGroups TArray<FAnimSlotGroup> 0x280
AssetUserData

Array of user data stored with the asset

TArray<UAssetUserData*> 0x358