Classes

USkinnedMeshComponent

UMeshComponent > UPrimitiveComponent > USceneComponent > UActorComponent > UObject

Skinned mesh component that supports bone skinned mesh rendering. This class does not support animation.

Member Type Offset Share
SkeletalMesh

The skeletal mesh used by this component.

USkeletalMesh* 0x430
MasterPoseComponent

MasterPoseComponent.

TWeakObjectPtr<USkinnedMeshComponent> 0x438
SkinCacheUsage

How this Component's LOD uses the skin cache feature.

TArray<ESkinCacheUsage> 0x440
PhysicsAssetOverride

PhysicsAsset is set in SkeletalMesh by default, but you can override with this value

UPhysicsAsset* 0x548
ForcedLodModel int32_t 0x550
MinLodModel

This is the min LOD that this component will use.

int32_t 0x554
StreamingDistanceMultiplier

Allows adjusting the desired streaming distance of streaming textures that uses UV 0.

float 0x560
LODInfo

LOD array info. Each index will correspond to the LOD index

TArray<FSkelMeshComponentLODInfo> 0x570
VisibilityBasedAnimTickOption

This is tick animation frequency option based on this component rendered or not or using montage You can change this default value in the INI file Mostly related with performance

EVisibilityBasedAnimTickOption 0x5a4
bOverrideMinLod : 1 char 0x5a6
bUseBoundsFromMasterPoseComponent : 1 char 0x5a6
bForceWireframe : 1 char 0x5a6
bDisplayBones : 1 char 0x5a6
bDisableMorphTarget : 1 char 0x5a6
bHideSkin : 1 char 0x5a6
bPerBoneMotionBlur : 1 char 0x5a7
bComponentUseFixedSkelBounds : 1 char 0x5a7
bConsiderAllBodiesForBounds : 1 char 0x5a7
bSyncAttachParentLOD : 1 char 0x5a7
bCanHighlightSelectedSections : 1 char 0x5a7
bRecentlyRendered : 1 char 0x5a7
bCastCapsuleDirectShadow : 1 char 0x5a7
bCastCapsuleIndirectShadow : 1 char 0x5a7
bCPUSkinning : 1 char 0x5a8
bEnableUpdateRateOptimizations : 1 char 0x5a8
bDisplayDebugUpdateRateOptimizations : 1 char 0x5a8
bRenderStatic : 1 char 0x5a8
bIgnoreMasterPoseComponentLOD : 1 char 0x5a8
bCachedLocalBoundsUpToDate : 1 char 0x5a8
bForceMeshObjectUpdate : 1 char 0x5a9
CapsuleIndirectShadowMinVisibility

Controls how dark the capsule indirect shadow can be.

float 0x5ac
CachedWorldSpaceBounds

Bounds cached, so they're computed just once.

FBoxSphereBounds 0x5c0
CachedWorldToLocalTransform FMatrix 0x5e0