UMeshComponent > UPrimitiveComponent > USceneComponent > UActorComponent > UObject
Skinned mesh component that supports bone skinned mesh rendering. This class does not support animation.
Member | Type | Offset | Share |
---|---|---|---|
SkeletalMesh
The skeletal mesh used by this component. |
USkeletalMesh* | 0x430 | |
MasterPoseComponent
MasterPoseComponent. |
TWeakObjectPtr<USkinnedMeshComponent> | 0x438 | |
SkinCacheUsage
How this Component's LOD uses the skin cache feature. |
TArray<ESkinCacheUsage> | 0x440 | |
PhysicsAssetOverride
PhysicsAsset is set in SkeletalMesh by default, but you can override with this value |
UPhysicsAsset* | 0x548 | |
ForcedLodModel | int32_t | 0x550 | |
MinLodModel
This is the min LOD that this component will use. |
int32_t | 0x554 | |
StreamingDistanceMultiplier
Allows adjusting the desired streaming distance of streaming textures that uses UV 0. |
float | 0x560 | |
LODInfo
LOD array info. Each index will correspond to the LOD index |
TArray<FSkelMeshComponentLODInfo> | 0x570 | |
VisibilityBasedAnimTickOption
This is tick animation frequency option based on this component rendered or not or using montage You can change this default value in the INI file Mostly related with performance |
EVisibilityBasedAnimTickOption | 0x5a4 | |
bOverrideMinLod : 1 | char | 0x5a6 | |
bUseBoundsFromMasterPoseComponent : 1 | char | 0x5a6 | |
bForceWireframe : 1 | char | 0x5a6 | |
bDisplayBones : 1 | char | 0x5a6 | |
bDisableMorphTarget : 1 | char | 0x5a6 | |
bHideSkin : 1 | char | 0x5a6 | |
bPerBoneMotionBlur : 1 | char | 0x5a7 | |
bComponentUseFixedSkelBounds : 1 | char | 0x5a7 | |
bConsiderAllBodiesForBounds : 1 | char | 0x5a7 | |
bSyncAttachParentLOD : 1 | char | 0x5a7 | |
bCanHighlightSelectedSections : 1 | char | 0x5a7 | |
bRecentlyRendered : 1 | char | 0x5a7 | |
bCastCapsuleDirectShadow : 1 | char | 0x5a7 | |
bCastCapsuleIndirectShadow : 1 | char | 0x5a7 | |
bCPUSkinning : 1 | char | 0x5a8 | |
bEnableUpdateRateOptimizations : 1 | char | 0x5a8 | |
bDisplayDebugUpdateRateOptimizations : 1 | char | 0x5a8 | |
bRenderStatic : 1 | char | 0x5a8 | |
bIgnoreMasterPoseComponentLOD : 1 | char | 0x5a8 | |
bCachedLocalBoundsUpToDate : 1 | char | 0x5a8 | |
bForceMeshObjectUpdate : 1 | char | 0x5a9 | |
CapsuleIndirectShadowMinVisibility
Controls how dark the capsule indirect shadow can be. |
float | 0x5ac | |
CachedWorldSpaceBounds
Bounds cached, so they're computed just once. |
FBoxSphereBounds | 0x5c0 | |
CachedWorldToLocalTransform | FMatrix | 0x5e0 |