UObject
Turn static mesh data into Slate's simple vector art format.
namespace Offsets { namespace Classes { // Inheritance: UObject namespace USlateVectorArtData { constexpr auto VertexData = 0x28; // TArray<FSlateMeshVertex> constexpr auto IndexData = 0x38; // TArray<uint32_t> constexpr auto Material = 0x48; // UMaterialInterface* constexpr auto ExtentMin = 0x50; // FVector2D constexpr auto ExtentMax = 0x58; // FVector2D } } }
public static class Offsets { public static class Classes { // Inheritance: UObject public static class USlateVectorArtData { public const byte VertexData = 0x28; // TArray<FSlateMeshVertex> public const byte IndexData = 0x38; // TArray<uint32_t> public const byte Material = 0x48; // UMaterialInterface* public const byte ExtentMin = 0x50; // FVector2D public const byte ExtentMax = 0x58; // FVector2D } } }