UObject
Defines how a sound changes volume with distance to the listener
namespace Offsets { namespace Classes { // Inheritance: UObject namespace USoundAttenuation { constexpr auto Attenuation = 0x28; // FSoundAttenuationSettings } } }
public static class Offsets { public static class Classes { // Inheritance: UObject public static class USoundAttenuation { public const byte Attenuation = 0x28; // FSoundAttenuationSettings } } }