USoundNode > UObject
Plays child nodes sequentially
Volume multiplier for each input.
namespace Offsets { namespace Classes { // Inheritance: USoundNode > UObject namespace USoundNodeConcatenator { constexpr auto InputVolume = 0x48; // TArray<float> } } }
public static class Offsets { public static class Classes { // Inheritance: USoundNode > UObject public static class USoundNodeConcatenator { public const byte InputVolume = 0x48; // TArray<float> } } }