USoundNode > UObject
Selects a child node based on the value of a integer parameter
The name of the integer parameter to use to determine which branch we should take
namespace Offsets { namespace Classes { // Inheritance: USoundNode > UObject namespace USoundNodeSwitch { constexpr auto IntParameterName = 0x48; // FName } } }
public static class Offsets { public static class Classes { // Inheritance: USoundNode > UObject public static class USoundNodeSwitch { public const byte IntParameterName = 0x48; // FName } } }