USoundNode > UObject
Sound node that takes a runtime parameter for the wave to play
The name of the wave parameter to use to look up the SoundWave we should play
namespace Offsets { namespace Classes { // Inheritance: USoundNode > UObject namespace USoundNodeWaveParam { constexpr auto WaveParameterName = 0x48; // FName } } }
public static class Offsets { public static class Classes { // Inheritance: USoundNode > UObject public static class USoundNodeWaveParam { public const byte WaveParameterName = 0x48; // FName } } }