UMeshComponent > UPrimitiveComponent > USceneComponent > UActorComponent > UObject
StaticMeshComponent is used to create an instance of a UStaticMesh. A static mesh is a piece of geometry that consists of a static set of polygons.
Member | Type | Offset | Share |
---|---|---|---|
ForcedLodModel
If 0, auto-select LOD level. if >0, force to (ForcedLodModel-1). |
int32_t | 0x 430 | |
PreviousLODLevel | int32_t | 0x 434 | |
MinLOD
Specifies the smallest LOD that will be used for this component. |
int32_t | 0x 438 | |
SubDivisionStepSize
Subdivision step size for static vertex lighting. |
int32_t | 0x 43c | |
StaticMesh | UStaticMesh* | 0x 440 | |
WireframeColorOverride
Wireframe color to use if bOverrideWireframeColor is true |
FColor | 0x 448 | |
bEvaluateWorldPositionOffset : 1 | char | 0x 44c | |
bOverrideWireframeColor : 1 | char | 0x 44c | |
bOverrideMinLod : 1 | char | 0x 44c | |
bOverrideNavigationExport : 1 | char | 0x 44c | |
bForceNavigationObstacle : 1 | char | 0x 44c | |
bDisallowMeshPaintPerInstance : 1 | char | 0x 44c | |
bIgnoreInstanceForTextureStreaming : 1 | char | 0x 44c | |
bOverrideLightMapRes : 1 | char | 0x 44c | |
bCastDistanceFieldIndirectShadow : 1 | char | 0x 44d | |
bOverrideDistanceFieldSelfShadowBias : 1 | char | 0x 44d | |
bUseSubDivisions : 1 | char | 0x 44d | |
bUseDefaultCollision : 1 | char | 0x 44d | |
bReverseCulling : 1 | char | 0x 44d | |
OverriddenLightMapRes
Light map resolution to use on this component, used if bOverrideLightMapRes is true and there is a valid StaticMesh. |
int32_t | 0x 450 | |
DistanceFieldIndirectShadowMinVisibility
Controls how dark the dynamic indirect shadow can be. |
float | 0x 454 | |
DistanceFieldSelfShadowBias
Useful for reducing self shadowing from distance field methods when using world position offset to animate the mesh's vertices. |
float | 0x 458 | |
StreamingDistanceMultiplier
Allows adjusting the desired streaming distance of streaming textures that uses UV 0. |
float | 0x 45c | |
LODData
Static mesh LOD data. Contains static lighting data along with instanced mesh vertex colors. |
TArray<FStaticMeshComponentLODInfo> | 0x 460 | |
StreamingTextureData
The list of texture, bounds and scales. As computed in the texture streaming build process. |
TArray<FStreamingTextureBuildInfo> | 0x 470 | |
LightmassSettings
The Lightmass settings for this object. |
FLightmassPrimitiveSettings | 0x 480 |