UObject
Defines a named attachment location on the UStaticMesh.
namespace Offsets { namespace Classes { // Inheritance: UObject namespace UStaticMeshSocket { constexpr auto SocketName = 0x28; // FName constexpr auto RelativeLocation = 0x30; // FVector constexpr auto RelativeRotation = 0x3c; // FRotator constexpr auto RelativeScale = 0x48; // FVector constexpr auto Tag = 0x58; // FString } } }
public static class Offsets { public static class Classes { // Inheritance: UObject public static class UStaticMeshSocket { public const byte SocketName = 0x28; // FName public const byte RelativeLocation = 0x30; // FVector public const byte RelativeRotation = 0x3c; // FRotator public const byte RelativeScale = 0x48; // FVector public const byte Tag = 0x58; // FString } } }