Classes

USubUVAnimation

UObject

SubUV animation asset, which caches bounding geometry for regions in the SubUVTexture with non-zero opacity. Particle emitters with a SubUV module which use this asset leverage the optimal bounding geometry to reduce overdraw.

Member Type Offset Share
SubUVTexture

Texture to generate bounding geometry from.

UTexture2D* 0x28
SubImages_Horizontal

The number of sub-images horizontally in the texture

int32_t 0x30
SubImages_Vertical

The number of sub-images vertically in the texture

int32_t 0x34
BoundingMode

More bounding vertices results in reduced overdraw, but adds more triangle overhead.

ESubUVBoundingVertexCount 0x38
OpacitySourceMode EOpacitySourceMode 0x39
AlphaThreshold

Alpha channel values larger than the threshold are considered occupied and will be contained in the bounding geometry.

float 0x3c