UTexture > UStreamableRenderAsset > UObject
TextureRenderTarget Base for all render target texture resources
Will override FTextureRenderTarget2DResource::GetDisplayGamma if > 0.
namespace Offsets { namespace Classes { // Inheritance: UTexture > UStreamableRenderAsset > UObject namespace UTextureRenderTarget { constexpr auto TargetGamma = 0xb8; // float } } }
public static class Offsets { public static class Classes { // Inheritance: UTexture > UStreamableRenderAsset > UObject public static class UTextureRenderTarget { public const byte TargetGamma = 0xb8; // float } } }